Phone Arcade
Mobile
A mobile phone or mobile (also called cellphone and handphone) is an electronic device used for mobile telecommunications (mobile telephony, text messaging or data transmission) over a cellular network of specialized base stations known as cell sites. Mobile phones differ from cordless telephones, which only offer telephony service within a limited range, e.g. within a home or an office, through a fixed line and a base station owned by the subscriber and also from satellite phones and radio telephones. As opposed to a radio telephone, a cell phone offers full duplex communication, automatised calling to and paging from a public land mobile network (PLMN), and handoff (handover) during a phone call when the user moves from one cell (base station coverage area) to another. Most current cell phones connect to a cellular network consisting of switching points and base stations (cell sites) owned by a mobile network operator. In addition to the standard voice function, current mobile phones may support many additional services, and accessories, such as SMS for text messaging, email, packet switching for access to the Internet, gaming, Bluetooth, infrared, camera with video recorder and MMS for sending and receiving photos and video, MP3 player, radio and GPS.
The International Telecommunication Union estimated that mobile cellular subscriptions worldwide would reach approximately 4.6 billion by the end of 2009. Mobile phones have gained increased importance in the sector of Information and communication technologies for development in the 2000s and have effectively started to reach the bottom of the economic pyramid.
Mobile Market
The world's largest individual mobile operator is China Mobile with over 500 million mobile phone subcribers. The world's largest mobile operator group by subscribers is UK based Vodafone. There are over 600 mobile operators and carriers in commercial production worldwide. Over 50 mobile operators have over 10 million subscribers each, and over 150 mobile operators have at least one million subscribers by the end of 2008 (source wireless intelligence).
In mobile phone handsets, in Q3/2008, Nokia was the world's largest manufacturer of mobile phones, with a global device market share of 39.4%, followed by Samsung (17.3%), Sony Ericsson (8.6%), Motorola (8.5%) and LG Electronics (7.7%). These manufacturers accounted for over 80% of all mobile phones sold at that time.
Other manufacturers include Apple Inc., Audiovox (now UTStarcom), Benefon, BenQ-Siemens, CECT, HTC Corporation, Fujitsu, Kyocera, Mitsubishi Electric, NEC, Neonode, Panasonic, Palm, Matsushita, Pantech Wireless Inc., Philips, Qualcomm Inc., Research in Motion Ltd. (RIM), Sagem, Sanyo, Sharp, Siemens, Sendo, Sierra Wireless, SK Teletech, T&A Alcatel, Huawei, Trium, Toshiba[citation needed] and Vidalco. There are also specialist communication systems related to (but distinct from) mobile phones.
Arcade
A video arcade is a venue where people play arcade video games that are housed in colourfully-decorated cabinets. The cabinets consist of a video monitor, gameplay controls (often a joystick) and buttons, computer hardware and software, sometimes including sound hardware and a coin-, token-, or magnetic card-based payment mechanism.
While most classic 1980s-era video games such as Space Invaders and Donkey Kong are played in tall upright cabinets, some games such as Ms. Pac-Man are played in smaller boxes with a flat, clear glass or acrylic glass top. As well, some car racing games such as The Fast and the Furious and flight simulation-style games include a seat or enclosed area for the player.
In addition to video games, arcades may also have other games, such as pinball machines, redemption games, merchandiser games, or coin-operated billiards tables. In some countries, some types of video arcades are legally allowed to provide gambling machines such as slot machines or pachinko machines.
Video arcades started springing up in the late 1970s and were most popular during the golden age of arcade games, the early 1980s. Arcades became popular with adolescents, which led parents to be concerned that video game playing might cause children to skip school. Many video arcades began closing in the late 1990s, as the technology of home video game consoles began to rival and eventually exceed that of arcade games. However, video arcades remained popular in Japan, where they are called game centers